- Multiple modes -- standard and Hell mode -- add help when needed and hours worth of gameplay fun.
- Players will get 1000 lives to beat this heart-pumping platforming side-scroller.
- A wide variety of land and air vehicles that rigged with over to top weapons.
- Music collection mode to find music tracks during game and replay them as background music.
- Ridiculously comedic storyline and characters taken from the Disgaea franchise given a life of their own in an all new game series.
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Adele Semenaviciene
Hardest Game Ever....but incredibly fun!
To keep this review short and simple, I'll point out the good and bad quickly! Good: the game has some great humor to it and it's awesome to have Prinny be a playable character! The controls are simple and the game is fun! Bad/Acceptible: the game is extremely hard, but it's a great relief when you beat the hard challenges. My main complaint is the platforming segments in which you have to navigate through a maze of enemies, traps, and the level itself! However, boss fights are fun and challenging, the game lasts pretty long, and I had fun! If you're a Disgaea fan and you don't have this game....WHAT THE HELL IS WRONG WITH YOU DOOD?!
Quintin Yates
Great Box Set!
If you are a Disgaea fan and are considering this game for your shelf DO NOT SETTLE for the retail version!! Not only does this box contain the game, it also includes the complete soundtrack with a reversible cover, japanese lyrics, and an online comic page. The soundtrack is absolutely FABULOUS, don't trick yourself into thinking the soundtrack isn't neccesary, it is! Buy this today or you'll regret it when you hear the soundtrack in-game. :)
Kaori Miyawaki
Hardcore fun.
This a very traditional old school platformer. It will push you to your limits and smack you down but you will be eager to come back for more.
Devin Seeker Christie
Charming Throwback.
I Just impulse bought this off PSN for $7.99. I know it's cheap right. I can see why the game has grown in popularity. It's a beautiful throw back to the old days. Kind of like old school Ninja Gaiden, with humor. For those of us who are NIS fans... This is an obvious choice. For those who are not. Remember when you had limited life, everything relied of precision platforming, bosses took real strategy, and all you had was a few simple attacks. In a gaming era littered by 5 hr first person shooter campaigns and 100+ hour open world variations it's nice to sit back with a pick up and play old timer like this. I recommend this game to the 80's and 90's gamers. As well as the new generation. There is a heritage of gaming to be found... And everything isn't Call of duty and Grand theft auto.
Summer Day
Dooood!
Game came with a soundtrack both in perfect condition. As for the game itself... A wonderous side-scroller will a serious amount of difficulty and beautiful graphics. You can even save replays of your feats. 4/5
Regina Bowler
challenging, fun, and funny
the only thing i can say that this GAME is very challenging but at the same time fun. i love the humor and hopefully ill get the squeal soon. WARNING expect a hard game if you decide to buy this, otherwise enjoy!!
Livia Holguin Crooks
A Review of Prinny: Can I Really Be The Hero?
When NIS first announced Prinny: Can I Really Be The Hero?, I was worried that it was going to be a half-assed attempt to milk the Disgaea cow. However, after playing the game, I'm impressed how much effort and attention to detail they put into this game. The back of the box claims that this is "their first ever action game", but it feels like they have years of experience and expertise in making side-scrolling platformers. MUSIC Prinny re-uses a lot of music from the original Disgaea, which is a good thing since the original Disgaea had some good music in it. The original songs are also pretty good, too, though in my completely objective opinion, it's not Tenpei Sato's best work. That said, I do not feel the need to make the distinction between fantastic and awesome. Of course, being an action game, you're generally so busy trying not to get killed that you don't really have the chance to stop and enjoy the music. That said, Prinny is one of the few action games fortunate enough to have a J-RPG composer writing music for them, and it really shows. (Or sounds. Whatever.) STORY Like the rest of the Disgaea series, Prinny is a farce. The plot is irrelevant. It's all about the silly, crazy, stupidly ridiculous things that the game throws at you. In a good way. And being an action game, it doesn't really matter, because the story is really nothing more than an excuse to go beat the crap out of bad guys. I would like to point out that the US localization of this game is absolutely fantastic. There were moments when I simply forgot I was playing a Japanese game, because the American English dialog and voice-overs just sounded so natural. And the fact that they used puns and referenced things only American gamers (well, okay, English-speaking parts of the internet, really) would understand goes to show how much care was put into the localization. I daresay the US localization of this game could teach so-called "fan translators" a thing or two about how to effectively translate something. Lost in translation? Who cares? That which was lost was gained back three-fold. GAMEPLAY A lot of people mention the controls in this game, notably jumping. You lack air control. When you jump, you can't change directions in mid-air (just like in real life). Once you start your jump trajectory, you have to stay with that trajectory no matter what, even if it sends you flying into a bottomless pit. (Well, that's not entirely true, but more on that later.) A lot of scrubs dislike this feature, as it is indubitably leads to quite a lot of deaths. This is understandable, because the standard of side-scrolling platformers Mario Bros allows air control, and air control gives them fine control over their jumps. Personally, I reject the notion that lack of air control is a flaw. There is precedence. Recall that Ghosts 'N Goblins and early Castlevania games also lacked air control. Complaining about lack of air control is like complaining about how moves in fighting games have cooldown. You'd be completely missing the point. These mechanics were intentionally added to the game to punish player mistakes. Not having jump control requires players to make precise jumps, which adds far more skill to the game than "guiding" your jumps with air control could. And in fact, Prinny is more forgiving about its jumps than Ghosts 'N Goblins and early Castlevania games. Prinny has both double jump and hip pound (aka, "butt stomp" or "ground pound"), which both give the players opportunities to react in mid-air and correct their trajectory without sacrificing the need for precision. Not only that, but your prinnies could even grab onto ledges and climb them up (something not even Mario could do), which is very useful if you just barely missed a ledge (though required for some of the more difficult jumps). I'll be completely honest with you, when I first played the game, I was rather dismayed that there was no air control. I was convinced that the lack of air control was there to artificially make the game more difficult with cheap deaths. After a few hours of playing, I stopped noticing the lack of air control. And at that point, I began to appreciate the fact that the game was willing and able to punish my poorly planned jumps. As it turns out, the lack of air control rarely results in cheap deaths. 99% of the time, when lack of air control kills you, it's because you were already aimed at a bottomless pit and/or enemy. (And a lot of the time, well-executed double jumps or hip pounds can save your life.) The controls as a whole were pretty well done, too. Every single move you can do (all four of them) is useful and is regularly used in the heat of combat, and not just for gimmicky situations. The level design was also very well done. The levels are short and sweet, but not so short that they're boringly fast, and the levels always have enough variety to keep things interesting. There's just the right mix of jumps and enemies that you get a well-rounded, fully fledged platformer experience. And every now and then, something interesting pops up, like a tank you can drive. The boss fights are incredibly fun as well. Unlike some games where the boss is just a tougher version of a regular enemy and you have to wail on them for a while, Prinny's bosses actually have their own flavor and tactics, and the fast pace of the boss battles make it feel like a duel between champions (if a Prinny could be called a champion of anything). The more difficult boss fights in the game are absolute adrenaline rushes, and the bosses never resort to cheap tactics or bullet hell or sheer dumb luck to kill you. This results in battles where it's fun even if you get your ass handed to you on a silver platter. The game itself is about 12 hours long on Standard (that is, "Easy") difficulty if you're moderately skilled, which is already pretty good for an action game. Take into account the game's replay value, and you easily get a hundred hours of gameplay off this game. And I don't mean simply playing the game again. I mean playing the levels in a different order to play different variants and fight different bosses, playing the secret levels or the secret side-story, or playing to collect all the hidden collectibles. Real replayability. (You could, of course, replay the game straight up. The game is just that damn good.) Where Prinny truly shines, however, is the difficulty. Unfortunately, Prinny wasn't marketed as a difficult game, but word-of-mouth has definitely corrected that mistake. The game quickly gained a reputation for being one of the more difficult games in the modern era. When I first heard about Prinny's difficulty, I was concerned that the game would be overly cheap and frustrating, either due to poor game design or due to sheer malice. I was wrong. There is a fine line between a fun challenge and a frustrating challenge, and while Prinny certainly gets very close to this line, it never crosses it. (Not even during the final boss battle that so many scrubs complain about.) Yes, this game is difficult. But it's not unfairly so. When you die, it's because you made a mistake. And because the game designers wisely put a plethora of checkpoints into the game, you don't have to backtrack very far and redo long stretches of pain. Standard (that is, "Easy") reduces the frustration even further by giving you four hits before you die instead of just one. (Yes, four. The in-game description is somewhat misleading.) Yes, this game is difficult. But it's not overly difficult. Anyone who says this game is too difficult hasn't played enough of the old school NES/SNES games like Ghosts 'N Goblins or Ninja Gaiden, or newer games like Mega Man 9 or I Wanna Be The Guy. And anyone who says Standard (that is, "Easy") Mode is too hard is a wimp. (Offense totally intended.) And if anyone bought the game not knowing what they were getting into, then I truly feel sorry for you. But you can't blame the game for being difficult any more than you can blame a cupcake for being smaller than a regular cake. (Cue relevant Penny Arcade comic.) Yes, this game is difficult. But it's difficult in a good way. Unless you're a complete failure at side-scolling platformers (or unless you're playing on Hell's Finest--that is, "Hard"--in which case I have no pity on you whatsoever), then you'll end up thinking oh, if only I had done this instead of that, or if only I had timed it a little faster or slower, maybe I wouldn't have died there. By keeping victory just barely out of reach yet totally plausibly attainable, combined with the frequent checkpoints, the game almost never gets frustrating and continually entices you to try again. And since the game is so damn difficult as is (precisely BECAUSE the game is so damn difficult), you truly get a sense of accomplishment when you clear a tough level. (Not like clearing a walk-in-the-park level in a wimpy game like Hello Kitty Island Adventures.) I only played this game on Standard (that is, "Easy"), and I lost nearly 500 lives. And maybe I'm secretly a masochist, but I enjoyed second of it. (Yes, even the final boss.) The pure adrenaline rush of combat and the overwhelming sense of accomplishment for clearing the game, and this is precisely because the game's insane difficulty. I willingly admit, this game isn't for everyone. It sure as hell isn't for casual gamers. (Hell, Disgaea was never meant for casual players, either.) And if you're not cool with truly difficult video games, you shouldn't play this game either. I don't care if you're a die-hard Disgaea fan. Only bad things can happen if you give Prinny to a player who is averse to difficult games. If, on the other hand, you are a gamer who seeks out difficult games and cherishes the challenge, then Prinny is a gem of a game that you simply must play. (Unless, of course, you're one of those guys who beat I Wanna Be The Guy on Impossible. In which case, Prinny might be a little too easy for you.)
Erika Miller
Finnally dood.
I've been waiting for another good platformer for a good long while and this one certainly delivers, it's tough, it's fun, it's funny and has some great art. It really has some nostalgic value since it's a very traditional platformer in many ways but it still brings a lot to the table. The craziest part is you get a thousand lives, that's 1,000 prinny lives to get the job done. There's two difficulty modes, one you get 4 hits before you blow up and die, the hard mode you get one hit and you blow up, though in both modes you have 1,000 lives to complete the game. There's a good amount of Disgaea comedy to it, you'll hear dood more than probably all 3 disgaea games combined, but it's just a hilarious adventure. I'm about half way through and it's really a great game, it's hard and frustrating at times but the game is so much fun and is so well done so it makes it worth it. I had purchased this direct from Rosenqueen and it came with a sound track, a prinny plush and a PSP prinny case, something you can't beat for a fan of the disgaea series / turn based strat games