• Explore the wilds of Hyrule any way you like - Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness. Along the way, you'll battle towering enemies, hunt wild beasts and gather ingredients for the food and elixirs you'll need to sustain you on your journey
  • More than 100 Shrines of Trials to discover and explore - Shrines dot the landscape, waiting to be discovered in any order you want. Search for them in various ways, and solve a variety of puzzles inside. Work your way through the traps and devices inside to earn special items and other rewards that will help you on your adventure
  • Be prepared and properly equipped - With an entire world waiting to be explored, you'll need a variety of outfits and gear to reach every corner. You may need to bundle up with warmer clothes or change into something better suited to the desert heat. Some clothing even has special effects that, for example, can make you faster and stealthier
  • Battling enemies requires strategy - The world is inhabited with enemies of all shapes and sizes. Each one has its own attack method and weaponry, so you must think quickly and develop the right strategies to defeat them
  • amiibo compatibility - Tap the Wolf Link amiibo (sold separately) to make Wolf Link appear in game. Wolf Link will attack enemies on his own and help you find items you're searching for. We will also introduce new The Legend of Zelda: Breath of the Wild series of amiibo at E3 this year

Best Zelda Game in the series! Amazing concept art for the Zelda franchise, easy to work controls. It is very open to do what you want, and for a dedicated Zelda fan this was my favorite thing about this game. Story isn't long but there is so much to do to help you finish the story right if you are into that. I can not imagine a better uniting story of some of my favorite races and tribes from the previous games. I loved that there was reference to the older games such as music, extras, and obviously characters from past games. This was a very refreshing Legend of Zelda!

This game has been the greatest game by Nintendo that I've played so far. I decided to tell you a pro & con list. Pros: 1:You can buy & find armor instead of just wearing your classic green tunic all the time. 2:There are shrines, mini bosses & trials to test your strength & wits. 3:You can pin areas on your map & follow the icon on your minimap. 4:Your weapons & shields can break & your horse can die, giving the game more of a challenge. 5:You can skip the whole story & go straight to Ganon. 6: You don't just go up to the Master Sword & pull it straight out with no strength! You need a certain number of hearts to pull it out. 7:The map is HUGE!!!! 8:The game is the most H.D. game yet! 9:You don't just get you're classic tunic. You earn it. 10:There is NO right answer to the puzzles. Cons: NONE That's my list. I can't recommend this game enough! I hope you like it too.

What more is there to say about the game. Huge map, amazing combat, TONS of content. A few concerns. 1. There isn't very much enemy variety, mostly bokoblins, lizalfoes, and moblins. 2. The story isn't very great or engaging. I mostly ignored it and did my own thing. 3. The dlc is great, but it should be included with the $60. 4. There is NO WAY to 100% without the Wii u gamepad. 5. There isn't a very reliable way to collect all korok seeds, without having to use or buy a guide. I give the game a solid 9.5/10. The gameplay is sooooo good!!!!!!

Differences Wii U version compared to Switch: The core experience is the same just some technical issues that doesn't make it the definitive version of the game like: -Slightly lower resolution -Slower loading. Dying can result in 5-10second loading screen which is maybe half of that or less on the Switch version -Lower Audio Quality -Requires a mandatory 3gb install Wished the Wii U version have duel screen/gamepad compatibility (like in Wind Waker HD, Twilight Princess HD) to make it stand out from the Switch version, but it doesn't which is very disappointing. Overall if you can deal with the loading times for the most part, you are essentially getting the same experience. Now onto the Review: Like how 'Zelda Link Between Worlds' harken back to 'Zelda Link to the Past' in the 2D games, Zelda Breath of the Wild goes back to the open world design of the original Legend of Zelda (although technically not a 3D game). The game is very open world. You can just rush though and go to your main objective, but there's a lot of side quests and detours along the way to detract you from saving the world. Also without upgrades along the way it's a very hard game to beat, unless you're a very skilled gamer. So for those who like more linear games and do not like to exploring or crafting then this game may be a bit off putting. This game has a lot of resource management involved in terms of stamina, weapon/inventory management, weather and health. Weapons are breakable in this game so you are not able to hold onto an attack item or shield for the duration of the game. Crafting is involved for some weapons. Items are easy to come by, but will not be the same for every play session, so a great conversation piece when comparing experiences with your friends. The weapon variety is amazing, even if you break a weapon, you are able to obtain another one from a fallen enemy making a enemy defeat a satisfying victory. Not everything is expendable as there are some permanent upgrades you gain in your adventure Inventory management is a bit troublesome especially if you're used to the gamepad screen in Wind Waker HD or Twilight Princess HD and you have to scroll through menus instead of a simple blind press(if you know where the weapon/item is), but is is manageable Enemies in the game do a lot of damage. You have to get used to the battle animations of most enemies. It's not Dark Souls hard, but some trail and error is required especially if you go against enemies that does high damage. The checkpoint system is forgivable though. The world is very massive and you can go anywhere in the world with no invisible walls. There's also mini dungeons or shines sprinkled through the mass landscape so there's a lot to do. There's a sense of wonder and discovery as you learn as you go instead of the game hand holding you through it The 4 main dungeons does not have keys like in past Zelda games, instead you have to manipulate your surroundings to progress which is a nice change in the series and feels more life like/realistic Overall very good game if you're the explorer type and like to learn game mechanics as you go.

Awesome game that has given me entertainment for numerous hours. And I am not even close to being done. Given that I am not an avid gamer (definitely a noob), the open world aspect of this game gives me a lot to do and keep me occupied. There are a RIDICULOUS number of korak seeds to find, but it does give me, who likes but is not hugely into fighting, small victories each time one is unearthed. The shrines aren't bad either. The puzzles are fun and different, and even the tests of strength aren't too bad after you figure out what you're doing. I do love that in this game, there are multiple ways to get to the same goal. My fiance and I have noticed how each of us think differently to solve a shrine or battle a foe. The one thing that would make it better is if it didn't rain ALL THE DAMN TIME. I get raining every so often or even in certain areas of the map, but it seems to rain every time I'm about to embark on a lengthier climb. All in all, this is a game I'd definitely recommend to any level of gamer looking for an adventure--be that someone who's gamed for decades on all different systems, or someone like me, who gamed maybe two times per year before this.

Honestly SUCH a fun game. My only complaints are that the map is too big (I can never find anything haha) and that so far, you don't get the classic green tunic. Granted I haven't beat it yet, but seeing as how I'm on my way to fight Calamity Gannon in Hyrule Castle, and I was given a blue tunic called something like Hero's Tunic or Champion's Garb or something like that, I don't think the green one is a part of the game. But honestly, it's pretty darn cool. Oh also the Gorons look soooOOOO BAD LIKE WTF THE TWILIGHT PRINCESS ONES WERE AWESOME DUDE YOU HAD A GOOD GORON TEMPLATE FINALLY PORQUEEEE But yeah no like everything else is awesome. I still give it 5 stars!

This is the first time I have ever left a review online for a video game, but I need to let everyone considering buying this game know that they MUST buy it. Within 20 minutes of playing I was in love with the visuals, mechanics, and gameplay and it became one of my favorite games. Within a few hours it had become my favorite game, hands down. You can play this game by rushing through the story, or by simply exploring and doing whatever you want. It really is a breath of fresh air, and the possibilities are limitless. I'm trying hard to not write an entire article on how I feel about the game (plus I hate spoilers), so without getting into too much detail, here are some Pros and Cons. Pros: - Enemies drop materials and weapons that you can forage, not money and hearts. They can be sold for money or cooked into meals to restore hearts - You can carry tons of food to eat whenever you want to replenish hearts and stamina (no more bottle limits) - Autosave system is super convenient - Easy to switch between active quests and destinations - Shrines range in difficulty from too easy (for experience Zelda players) to truly challenging - There is no "one right way" to do something...you can defeat enemy camps by rolling rocks of hills, throwing and detonating bombs from hiding, sniping with your bow, or doing an all in rush attack with a swords, clubs, and other weapons.. You can ride your horse, climb up mountains, or glide from location to location. Your goal in a shrine is simple...get to the sage at the end. It is up to you to figure out how. It is different than the normal dungeon formula of obtaining one item that changes the entire dungeon after that point that is then used to defeat the boss. Cons: - Your horse can die - Not as easy to place pins and stamps on map as I would have hoped (but it is still a neat feature) - Only one account (unless you switch the active Nintendo Account/user from the menu, then it MIGHT work...I've heard it does, but it's a little hard to go back and forth) - It was hard enough to come up with these three. I don't have any others. Cons turned into Pros: - Your weapons break quickly. I hated this before, but I love it now because it forces you to learn how to use lots of items and approach combat differently every time. The gameplay experience is much more full. You are forced to keep a variety of items and choose when you will use them or save them. - No easy way to know what you can make with combined materials. It has now become fun foraging for items and trying out new things, and I have a general feel of what can make what now, but it was frustrating before just trying random things and getting lots of "dubious dishes" that were not good for eating. Tip, don't combine insects and lizards with food materials or monster parts with food. Insects and lizards should be combined with monsters for elixirs. Also, don't combine materials with different secondary effects because they will cancel each other out. - Controls and button layout. It felt cumbersome at first but, once you get the hang of it it is pretty easy. For a long time Zelda fan, it is obvious that this game has totally changed the series. It isn't as linear and the story doesn't push you along, but it still feels like a Zelda game, and I would argue that it feels more like a Zelda game than any others before it have. Ocarina of Time was once my favorite game of all time, but it has been bumped down the list with this game. I feel like this game can be enjoyed by people of all ages. Younger kids won't find the game too difficult or scary, and parents won't find the violence graphic or disturbing. The difficulty of the game scales by region and with your character, so all skill levels will be able to enjoy the game, and those who aren't up for the very difficult parts can still enjoy the foraging, crafting, and survival portions of the game. There really is something for everyone in this game, and if you can get your hands on it, you won't be putting it down anytime soon.

I was never the biggest fan of Zelda games because I found that I never had the patience to explore all the secrets necessary to both beat the game and get a full sense of how good the game was. I took a flier on this (to get one last worthwhile purchase out of my Wii U) and found it unlike any other video game I had played before. The mere fact that Link can climb over any obstacle is a stroke of genius, allowing you as the player to trek for hours in any direction, regardless of mission objectives. The uncluttered landscape has just the right pitch of variety and creates an incredible sense of drama when something new or remarkable bleeds into your view. I personally have lost interest in the main quest and have just embraced following whatever glittering tableau calls to my attention, just over the horizon. One of the best single player experiences ever.

BoTW is certainly in my top 10 games of all time, right now near the very top of the list. (That list includes the original Legend of Zelda, Red Dead Redemption, GTA V, Golden Eye, Galaga, Tetris, and various Mario and Mario Cart games.) Nintendo really took their time with BoTW and it certainly shows. Everything in the world of the game was created with love and a need to get it just right. So many countless little details are perfect. If I was forced to find something I don't like, I'd say it can take a little too long to repeatedly engage with the npcs who in upgrade armor. But we're talking about being super nitpicky here. When I started out, I hated how fast the weapons break, but it turns out it was a genius move, as it makes it rewarding every time you find a powerful and/or cool weapon. And the weapons look amazing too. So many really cool designs. The art, the humor, the real emotions - - wow. I found the tale of one Zora champion warrior to be particularly emotional. The combat is fun and there are so many ways to get creative with enemies. I could go on endlessly.

I'm a 40-year-old casual gamer. I don't normally spend between 5-8 hours a day playing a game, but Legend of Zelda: Breath of the Wild has me doing just that. When the game was first shipped to my house via Amazon Prime about a month ago, the first thing my wife said to me was: "Well, it was nice knowing ya." Because she knew how much free time time I can invest in a game from the Zelda series. When Skyward Sword came out, we'd been married for about a year- and it's a testament to her patience with me that she stuck around ever since. So before playing Breath of the Wild, I advise you to sit down and have a talk with your loved ones, your friends, and/or your pets. Explain to them (in barks of you have to) that you have just purchased one of the most engrossing, entertaining, and aesthetically pleasing games ever made and that they won't be seeing much of you over the next several weeks. If they do happen to see you, you won't look or smell very presentable. And should they try to chat with you, please let them know that you will utter things pertaining to your quest, including, but not limited to: "Can't talk- I'm collaborating with a fish-man to try to gain control of an enormous, mechanical elephant," or "An old man asked me to bring him 55 purple mushrooms that only grow on cliffs in exchange for a diamond that he hid behind a stable," or "A parrot playing an accordion told me that I had to take off all of my clothes and stand on a glowing platform when the moon turns red." Tell them no, you are not insane. And no, they cannot have any of what you've been smoking. Tell them that this is arguably the best Zelda game released to date and that it's more fun and addicting than a box of blueberry-cake donuts powdered in crack-cocaine. So if you are on the fence about buying Breath of the Wild, just get off the fence and click buy. The only remorse you might have is the amount of free time that you'll be devoting to it. The only reason why I'm even writing this review right now is because my Wii U remote is recharging from over four hours of game-play. Really. Pros and cons? Okay, if you're still reading my drabble or still undecided, I've got those too. Pros: When they describe it as a vast, open-world Hyrule, they're not kidding. You've got a freaking continent to explore! Yes, there is a main quest, which involves Gannon-slaying and Zelda-rescuing, but if you just stick to the main quest, you're missing out on what is pretty much a work of art in video game form. Seriously. "But I'm a serious gamer," you say, "I don't care about aesthetics. What does it have to offer besides pretty scenery and princess-rescuing?" Plenty. For one thing, there is no in-game hand-holding like Skyward Sword was accused of. No, you've gotta figure sh*t out on your own. You can talk to folks passing along the roads or folks in villages for tips and clues, but other than that, you've gotta use yer noggin. Most of the shrines are puzzles that you have to solve. And the 'divine beasts' (this game's answer to labyrinths) also require problem-solving skills to get through. It's challenging! "But what about action? Will I get to blow anybody's head off?" Yes. Yes you will. The archery part of the game-play is intuitive and user-friendly. it is a pretty big improvement over Skyward Sword, in which you could potentially dislocate your shoulder pretending that your Wii 'nunchuck' was a bow-string. Targeting is also easy and intuitive, but it still requires skill to actually hit your target. Speaking of which… Yes, this is a game that involves magic and 'ancient tech', but it stays pretty true to the laws of physics at the same time. So when you're trying to take out a sentry sniper-style, there is a good chance that you'll miss if the wind is blowing in the wrong direction. Or if you make the mistake of using a metal weapon in a thunderstorm, you will get zapped. And stuff catches on fire. Like, all the time. So there's enough 'realistic' stuff to make it feel immersive and intuitive. Horses! You get to ride horses! And you get to name them. And you can use your bow and arrow or fight while on horseback. And the horses look and sound and act like real horses. Just don't ever ride 'em around a steep cliff… like I said, physics… Freedom! You don't have to play it the same way everybody else does. There are multiple approaches to 'leveling-up' or to solving problems. There is no real order in which you have to do things. You're free to roam around Hyrule, taking on camps full of monsters if you want to, or avoiding those camps full of monsters altogether. It's up to you. Sometimes you'll wanna just go around gathering Hylian mushrooms. Other times, you'll wanna go in full-Rambo with flaming arrows, starting small brush fires and listening to the death-screams of your enemies. Your choice. Overall variety of game-play. Part of it is exploring Hyrule. Another part of it is taking on monsters (that get progressively tougher as you level-up). Another part of it is cooking. Another part of it is problem-solving. Never a dull moment. Cons: You cannot purchase or sell weapons in-game. I get it- it's called Breath of the Wild, so you find most of your gear in the wild. And the monsters drop some pretty sweet gear when you defeat them. But still- if you find a really awesome weapon and it breaks (as they tend to do), there's no shop that will fix it, nor can you simply purchase a new one. You have to either find something better in one of the shrines or you have to fight the same kind of monsters in hopes that one of them might drop it again. And your inventory gets overloaded, like, all the time! You'll fight tooth-and-nail or conquer an especially challenging shrine to gain access to a treasure chest, only to open it and get the 'your inventory is full' message. Then the chest sadly closes, and you have to ditch something else in your arsenal to obtain the new thing. And it is kinda weird that in some towns, you'll come across a general store that sells fresh milk, goat butter, and 20 BOMB-ARROWS, even though they don't actually sell bows with which to launch said bomb-arrows. But that's just a minor gripe. No shield-bash! Aww… I liked bashing stuff with my shield. But on the plus-side, you can actually surf on your shield, which is kinda fun. Dare I say that one thing Skyward Sword did better was the sword-play aspect. With the Wii remote and the nunchuck, it felt as though you really were swinging a weapon in Skyward Sword. For the most part, Breath of the Wild makes less use of motion-control. Yes, you do have to tilt your controller to aim your arrows or to glide with the parasail or to solve certain shrine-puzzles, but for the most part, to attack you just press the Y button. And yeah, there are combos and tricks, but I just miss feeling as though I'm actually swinging the Master Sword. Other notes: Piggyback's guide to this game is a smart investment. It's remarkably spoiler-free and it comes with a map of Hyrule, which is a handy thing to have before you've unlocked the in-game map for each region. As of writing this, I have freed all four of the divine beasts and found the Master Sword. But I have yet to defeat Calamity Gannon. Trying to level-up first. This game is a HUGE investment of your free time! I cannot stress that enough. Your only regret might be looking back on all of the hours you spent playing it and saying, "Gee, I could've written a novel," or "I could have painted a masterpiece," or "I could have searched the neighborhood for that lost tortoise I read about on nextdoor.com". But if you spend enough time playing Breath of the Wild, you will enjoy it. In conclusion: It's expansive and engrossing and a lot of fun. If you're into Legend of Zelda games, this one is the best that I have played thus far. When the original NES Legend of Zelda, with its gold cartridge was released, I was maybe 11 or 12 years old and the graphics were 8-bit but it managed to capture my imagination. Looking at how far gaming has advanced since the 80's, I can honestly say that Breath of the Wild is everything I originally saw in those 8-bit pixels and more.