• FREE CONTENT WITH PURCHASE - Two-month free trial of Viveport Subscription included with your purchase.
  • FULLY IMMERSIVE - True-to-life movements with realistic graphics, directional audio and HD haptic feedback.
  • PRECISION MOVEMENT TRACKING - 360-degree controller and headset tracking covers your movements to the millimeter, floor-to ceiling.
  • FLEXIBLE PLAY AREA - Room-Scale VR with just two base stations. Use VIVE seated, standing or in a space up to 15 feet x 15 feet.
  • POWERED BY STEAM VR - Enjoy over 2800 games for SteamVR, plus everything you love about Steam, including new releases, automatic game updates and millions of your closest friends, in VR.
  • NOTE: Please refer to the user manual for trouble shooting steps

Like others have said, yes it has better visuals, but not by a lot. That being said, I can never go back to the old Vive that I own. The comfort is underestimated, it allows you to have longer VR sessions which is what its all about! The sound is "good enough" nothing bad and nothing great. Its simply good sound. -Reading Text is much better! (that also goes for UI's, Health bars, ammo bars etc!.. -Seeing gun crosshairs is WAY easier! (you can hit targets! your aim is on point!) -Seeing farther and clearer is HUGE! (I shot a arrow straight up in Skyrim and followed it all the way down!) The Pro blocks out the real world like a Champion! no light passes though the nose guard (which is more comfortable I might add) And the headphones cups your ears to block out outside noise. what this translates to is a more immersive experience and longer VR sessions which is a HUGE plus! I mean its what its all about, right?! This small bump is actually HUGE why? because its just the right amount of tech that still runs the current hardware! We are a few years away from a proper Gen 2 HMD, (that also goes for the computer hardware to run the new HMD) so this will pass the time if its worth it to you. Simply put, if you want the best VR.. look no further, this is it. The best room-scale tracking coupled with this HMD will allow you to experience the absolute best VR that's currently available! A personal note: I have to say, after modding the hell out of Skyrim it does LOOK SICK (45+ mods and tweaks). I was chilling behind Riverwood at night (with darker nights mod) crouched with my back against the mountain, listening to the sounds looking up at the insane sky with stars shining and the moon, cloud movement dancing on the mountain tops etc...Just taking it all in, it was so awe inspiring, I am constantly at a loss of words with this setup. This is a expensive unit, no doubt.. but do you think for a second I would trade it for the countless "oh crap!" moments i've had, not on your life! As a kid in the 80's staring at store shelves filled with awesome hand drawn box cover art of high fantasy PC games. Wishing I could just teleport inside those images and explore the majestic worlds within, now finally after all these years, here I am. I took a few screenshots last night, just to capture the moment, but it doesn't tell the tale. Whiterun in the distance, with a glorious celestial event. Being INSIDE this world is AMAZING.

Honestly, after reading a lot of the reviews saying the quality isn't "that big of an improvement" I was extremely hesitant to buy this. But man, I'm really glad I did. Where the headphones are garbage, you can remove them and use whatever headphones you see fit. (I use Wireless Steel Series Siberia 800, great headset to use with it) The strap is a little clunky, as it is easy to notch back if you try to get it too tight, however, you don't need it so tight it's breaking your face to use it properly . I've noticed a lot of people who seem to have problems with the lack of quality don't understand that your computer needs to be good enough to handle it. It's quite a lot more taxing on your system than the normal vive and thus wont work perfectly on every system that previously could use vive just fine. That being said, if you do have a computer that can handle the increased pixels, you'll definitely notice it.

It's hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can.. If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different. First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games. I enjoy the interaction even if I'm sacrificing graphical beauty. This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had. Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level. Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics. When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs. The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion. It's these seemingly small, polished edges that make this an incredible product. You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world. The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC. Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix. I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it. So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless. When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that. The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool." This is NOT for reading text like that though. The resolution just isn't there. Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree. You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors. You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people. There are just a lot of features that you can tell they put thought into. Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being. We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world. There are a few cons. 1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS. 2. I hope your friends don't mind swapping a large amount of face sweat. 3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE. 4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down). 5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever. 6. I am seriously matting down the new carpet inside of my "game area." 7. You might think that the real world is less fun. Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers. All that said.... Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time.

So I’ve had this bad boy for a week now. It’s one of the most amazing things I’ve ever purchased!! It was superbly packaged! It was super easy to set up! They send you (almost) every singe thing you need to set this thing up in under an hour. If you have never experienced Vertual reality before then you are in for a super treat! The vive is so emmersive! I found my self knocking knees while “walking the plank” and trying to keep my balance while “hitting a ski jump” or getting some kind of weird vr sickness while doing “360° flips in a submarine”. :D Now! I wanted to point out I had to purchase 2 extra cords for the vive. My computer only has 1 HDMI port and 1 displayport. And the vive only gives you a cable to hook into the HDMI, and my moniter has to use that port(no other option) so I had to buy a DP to MDP cord. Also the back of the head set has a 3.5 mm headphone jack. This is no real issue bc the Vive comes with some really nice EarPods, but I wanted to use my gaming headset which uses a usb cord. so I had to get a usb cord extender so my headset can reach as far as the vive does. One last point I wanted to point out is anything that hooks into a USB port I had to use usb 3.0, it would not work correctly when I tried to use the usb 2.0 ports. Other then those few hiccups I highly highly recommend getting a vive if you enjoy gaming and have a good computer to run it! 10 stars!!!

10/11/2017 Update: I have now owned my Vive for 1 1/2 years and while I do not play it as nearly as much as I would like to, it is truly an amazing experience and I love showing it to new people. If you are looking for a productivity VR headset for seated experiences, I suggest looking into Samsung's Odyssey or Pimax's 4/8K headset due to the higher pixel density. Few things to note since this time last year: * Price drops! * Way more games! Check out the /vive Reddit for suggestions, but there are some great ones out (check out Raw Data, Arizona Sunshine, Elite Dangerous, Onward, Doom 3 BFG Mod, to start with). * Valve has confirmed 3 original VR-made games; albeit, when and what are a mystery. * Valve has shown off new VR Controllers that are meant to mimic hand-like interaction * VR is growing with Microsoft Mixed Reality launching and general adoption growing. With this, prices have fallen. * There are other headsets on the market, but I am still a proponent for the Vive due to its upgrade-ability and overall approach to no-walled-gardens. * The Deluxe Audio Strap is a wonderful addition and adds comfort and integrated headphones to the Vive. * Outside of the Rift, do also look into Pimax's new headset (can utilize the Vive tracking and the resolution is higher) for gaming. * Fallout 4 VR is only 2 months away * The Rift now has touch controllers, roomscale, and is slightly cheaper; albeit, the walled garden still exists. I find the Rift's controllers to be slightly superior to the Vive's current controllers, but the tracking requires USB 3.0 connections for each camera and can be a bit messy. Full & Original Review Below: ---------------------------------------------------------------------- A wonderful VR experience and be sure to buy it directly from HTC's Vive website. Orders now ship within 2-3 days and you get the bundled games included (Tilt Brush/Fantastic Contraption/Job Simulator). BIG NOTE: Fallout 4 (the COMPLETE game) is coming to HTC Vive in 2017 :) Basically, the Vive is a first generation VR headset and while I love it I would only suggest it if you are fine with using a 1st generation headset. No, there aren't problems, but no it is not perfect. Mainly, it's expensive and you need a powerful computer to run it. While there is a large selection of games continually coming out, your options are still quite limited (people are still learning what to create after all). Game development is quite limited to indie developers due to the money AAA studios have to invest. With all this in mind, I love my Vive and I am happy with my purchase and if you would like more details about the Vive, I would checkout their website for explanation videos on Chaperone and what the HTC Vive itself is. In this review, I'm just going to enumerate some points about the Vive and why I prefer it over the Oculus Rift. A short summary of points: - $800 includes everything you need including touch controllers and tracking lighthouses that can be over 15 feet apart and are wireless (no USB hookup like Oculus) - The Vive is currently the only commercial headset supporting room scale VR. - The Vive is currently the only commercial headset offering manufacturer touch controllers. - The Vive is anti-exclusive, is completely open to developers, and functions solely on Steam (opposed to attempting to lock users in on the Oculus Home) - Re-Vive allows the Vive to play Oculus exclusive games. Why not Oculus? - They are attempting to buy exclusives through funding of developers (HTC/Valve is funding developers w/o promise of exclusivity). This matters due to the ecosystem and Oculus's ability to undermine a growing ecosystem. - It is owned by Facebook and its user agreement allows for complete data collection. - Touch controllers will not be arriving until at least November of 2016. - Room scale is being promised with the arrival of said touch controllers, but some individuals are skeptical. - Current gameplay consists of sitting in a chair with an Xbox controller. You will want to walk around in a VR world, it is the first thing you want to do. - The screen is nice; however, their business practices are appalling and is one of the main reasons I refuse to support them. I do not want to support a company who is actively working to undermine VR - a entirely new ecosystem - as a whole in order to lock developers to their platform (timely or not). - Even with the promises roomscale, two camera are needed, both needing a USB port (opposed to Vive's wireless lighthouses) - There is no word on the price of the touch controllers and new camera. $600 does not include anything needing for roomscale or touch. The Oculus itself is not a bad headset by any means (many reviews say the screen actually looks a little crisper), but it currently lacks in the roomscale which I find incredibly important to VR. This importance is hard to communicate and a quote I read yesterday sums it up quite nicely "attempting to explain VR is like attempting to explain architecture by dancing." Pair this with Oculus's attempting at exclusivity and their data collecting and I want to stay far away. NOTE: The claims below are no longer accurate. You are able to set up a separate account, but Oculus continues to ask for a wide variety of parameters (as do many other programs). Also, Oculus Runtime 1.8 requires you to be inter-connected with Facebook. Taken from their update word-for-word: "By opting to connect, you agree: Your Facebook friends will become your Oculus friends. As you add friends on Facebook and your friends connect to Oculus, your friend list here will be automatically updated. Your Facebook name will become your real name on Oculus. Even if your settings currently restrict your real name privacy, your Facebook friends who connect to Oculus will be able to see and search your real name.”

Yes, the VR experience on the Vive is amazing, and yes it also has it's quirks (both of which I'll leave for others to review.) But if you are considering buying a Vive, you should absolutely do it on Amazon rather than buy direct unless you have your own reasons for doing so. Last week my Vive arrived and worked great out of the box until I upgraded the firmware on the base stations later that day, which bricked the entire unit. (I was not alone in this experience as I discovered in the Vive community forums.) HTC's only suggestion on Live Chat was to return the whole unit to Amazon (which I was reluctant to do) or wait 7 to 12 days to get a replacement base station sent to me after I sent it back to them first. I figured I would be back up and running more quickly with Amazon, so I packed everything back up and submitted my return request. I don't return things very often, so I was surprised that rather than wait until the bad unit was returned, they sent out a replacement unit immediately. I was back up and running two days later. This one experience has me thinking about doing more of my shopping on Amazon in the future.

I bought the HTC Vive Pro system for my son for his birthday. I originally wanted to get him the older one since it was half the price, but most places were out of stock so he wouldn't have it in time for his birthday. My nephew has the old system, so we have used it many times, so this review is my comparison from the Vive to the Vive Pro. From the moment you open the box you can see there is a difference in the two systems. The Vive Pro has been colored blue which I can only guess is to make it look different enough from the original system to make people want to buy it? The setup is exactly the same for both systems. They make a very complex system easy to set up by numbering each box. By going in order opening each box, its pretty much fool proof. I would warn everyone to make sure before you setup this unit, go into Device Manager in Windows and verify that all your drivers are installed and working (If you see a red x or a yellow exclamation mark, fix this before installing the Vive). When I attempted to set this up on my son's computer, his USB 3.0 driver wasnt installed. This caused a lot of issues. Luckily I have been a computer engineer for almost 20 years, because I can't imagine how a non-technical person would have gotten around this. The whole setup took about 2 hours to complete (that includes mounting the sensors and hiding the wires inside the walls. Be sure before you begin to verify your computer far exceeds the minimum requirements. When I was researching the difference between the Vive & the Vive Pro, they kept mentioning the higher graphics resolution, but I have to say, I don't see much of a difference in the 2 systems. In fact, in my opinion, the only difference I see in the two systems is the color of the headset and controller and an upgrade in how the headset is constructed. Knowing what I know now, if presented the opportunity to choose between the Vive and the Vive Pro, I don't think paying the extra money was worth it. I paid almost $1,500 total (tax included) for the system, whereas you can get the old Vive system for around $800. I personally don't see enough of a difference in the two systems to warrant that kind of price jump. I will say that this system is like nothing you have ever seen before. The VR is so realistic you actually feel like you are somewhere else. Between the lifelike graphics and the amazing accompanying audio, you will not believe just how realistic this system is. If you look at the price without trying the system out, the price seems outrageous. Once you try the VR for yourself, you totally understand why its so expensive. If you have the money for one of these systems (either the original Vive or the Vive Pro) I recommended purchasing it. You won't be disappointed. The VR experience is like nothing you have ever experienced before.

This device is life changing. I'm a huge gamer. I'll admit, an unhealthy addict. Sitting in front of a desktop PC doesn't do my body any good at all. It's been causing me anxiety, loss of sleep and disappointment in myself. I was assuming the Vive would just add to it, but I had to have it anyway. The result were entirely unexpected. In less than a week I've exercised more than I have in years and had a BLAST doing so. I actually WANT to exercise more than my body can handle. My entire body is sore and I'm loving it. I feared that I would use the Vive as a form of escape and ignore my real world responsibilities and kill my social life. The exact opposite has happened. This is not a casual toy. If you intend to use it room scale, it takes a lot of planning. There are sensors to set up, a good amount of space needed, a LOT of cable management. It works best if you have an entire room dedicated to VR, but not all of us are fortunate enough to have that kind of space. Something you will learn early on is that when you take off the headset and return to the real world, you want your real world settings to be pleasing. The last thing you want to see when you return is a sink full of dishes, dirty laundry, clutter or anything that would cause you disappointment. My apartment is now spotless and totally in order. Half of my living room is set up for the Vive. I have a welcoming, clean open space complete with yoga mats. I now live in my previously unused workout clothes. This is an experience to share. My friends are totally blown away. This didn't decrease my social life. Again, it did the opposite. I'm inviting my MOTHER over! GASP! That never happens! :) She used to be an avid scuba diver but can no longer dive due to health issues. Next week I'm taking her scuba diving in my living room! My friend's wife was trying to plan a small surprise birthday for him but they're new in town and don't know many people. I offered to host the gathering at my place. Why not? It's now clean! We had a wonderful evening. I'm planning on having people over most weekends to have fun and explore the possibilities the Vive offers. It's a joy to share! My PC gaming addiction is gone. POOF! Just like that. I never would thing this would happen. Yes, I'm still playing games, but I'm fully active. Very active. I moved almost non stop for 3.5 hours yesterday. I'm much more aware of my time. I don't feel depressed or that I'm missing out or hiding from life. I feel exhilarated. This does not come without a price. Please know that the current $799 price is just the beginning. You will need a top of the line computer with a powerful graphics card in order to run the Vive properly. Being a big gamer, I already had the computer ($1100 about six months ago) but I still had to upgrade to a GeForce 1070, which currently runs just over $400. Tripods and mounts: $60. Applications run from free to about $30 each. I've dropped a couple of hundred on games in the first week. Budget your money, budget your space, know what you have to do to get this set up, get your act together and THEN buy this. Your story might end differently than mine, but I hope if anything it's better. And for the love of all that is holy, buy Audioshield. It's by far my most used app and SOOOOOOOO much fun

I never thought something would reignite my excitement for gaming like this did. At first I was honestly a little meh. I saw the screen door effect, look around and thought it was cool, but not 800 (what I bought it for, now it's 600) worthy cool. Then I turned on my first game. I sat down in my chair to play Eve Valkerie, and was taken aback. My body was being tricked and I almost felt the weird feeling of the pitch and yaw of the ship. Then I played Rec Room. I played this for hours on end and didn't think I could have so much fun spinning around my living room. Then I went to throw a frisbee in the game and hit my tripod and threw my lighthouse sensor hurling into the floor. Luckily it didn't break (so 10/10 on durability) To me this was the moment that really put it in my head how immersed I was. I got to watch my family have the same experiences (minus the lighthouse slamming). They ducked and dove into the floor playing Raw Data, and I had never seen my family enjoy video games so much, let alone enjoy them at all. Basically if you're debating it, pull the trigger. There may be 5 seconds you regret it once you put it on, but after those 5 seconds you'll wonder why you didn't buy it a year ago.

Okay, if you haven't experienced virtual reality with an HTC Vive you really just don't know what you are missing. It is amazing, words fail me when I try to explain just how real it is, and how amazing it is. It is so real, and so immersive, when playing a game and walking up to a cliff, I feel a fear of falling, it is just that real. I can't bring myself to step over the edge of a cliff, even though I know I won't fall, I just can't do it. The display is just about perfect. Some people complain about the resolution, but I don't think there is anything wrong with it. I am sure you could make it more detailed, but for me it is already amazing. As for the controls and the interface, they work at real time. There is no perceivable delay between a movement in the real world, and motion in the game. The really cool thing is that the game will enhance the controller, adding buttons and information to them, that doesn't exist in reality. For example, the large round button on the wand, in some games this will turn into 4 buttons, and the battery meter will show up on the bottom of each controller, as with what hand they are, and these things are not really on there. As for the software, since this is partnered with Valve you know that you will never have an issue getting premium games and content. There is already a number of really cool games, and the system is relatively new. The headset is a little heavy, and when you really get into the game, and you start to sweat the headset will cause you to perspire. The cable is a bit of an issue. It is the only thing that breaks the immersion into the virtual reality for me. I have to keep thinking of the cable so that I don't trip over it, or pull it out of the PC. But, recently I bought a cable management system that has cables and pulleys, and it made a huge difference. The controls are intuitive, most games don't need any manual, just 30 seconds of a tutorial, and you are playing the game. Some of the coolest games, like the Lab, are totally free. Others are paid games, but most of them are totally worth it and really cool. Honestly, if you are on the fence about virtual reality, just go for it. I thought it was going to be cool, but I had no idea just how amazing this thing was going to be when I ordered it. It is like Virtual Reality from the movies, you won't believe how incredible it is when you try it. I just can't tell you how amazing it is, as you won't grasp it without trying. Yes, it is that good. Unlike some of the other systems, this one allows you to use a 15x15 foot room for your experience. Walking around and interacting with the virtual world. This system does not make me nauseus like the other systems do. It feels totally real, and totally immersed. In fact, real world feel strange after playing the system too long. It feels strange to grab something with your hands, after using the wands for a few hours. Pros: The best, by far, Virtual reality system available. Room scale, wireless wands, backed by valve. I really can't describe how amazing it is, I don't have the vocabulary to express it. Unless you try it, words will just not do it justice. Cons: Compared to the other systems out there, there are none. But, in a class of its own these are the cons that I have. The wire, this is an issue that you have to worry about tripping, etc. It pulls you out slightly from being totally immersed in the game. However, cable management systems are available on Amazon for very little money, and will pull the cable up over your head, solving the issue. The headset is a bit heavy, and gets hot when you are using it. Note: I had an issue with the headset not working, turning off mid-game, etc. Turned out to be the HDMI cable that was included with the system, it was not capable of the power needed to have the thing work, and would shut off. I switched to display port, and the issue has never come back. Others buy a much better, high end, HDMI cable, and the issue is resolved. This is an issue that seems to affect many people. This is the only issue that I have had, and it was a cable issue, not the Vive, so I won't list it as a CON, even though the cable in question was part of the HTC Vive kit. This thing is just so amazing, I can't bring myself to ding it with this cable issue. Just get it, don't think about it, you won't be sorry. This is the most amazing computer peripheral, feature, etc, that has EVER been made. This will change gaming forever. I used to think VR was just in the movies, and was never going to happen, well this changed my mind. There is no doubt this is the next big thing. Soon everyone will have VR, it will be as common as a scanner.