• MIXED REALITY HEADSET: Taking just minutes to set-up, the Lenovo Explorer headset combines the thrill of VR with a phenomenal sense of presence; tour top travel destinations, be the hero in the most exciting games, plus more all from the comfort of your own home
  • Display resolution : 2880 x 1440.COMFORTABLE DESIGN: Journey far and wide in real comfort with this adjustable virtual reality headset; at less than one pound, it's light and perfectly balanced so you'll hardly notice you're wearing it
  • MULTI-DEVICE INTERACTION: Lenovo Explorer gives your four ways to interact with your virtual world: use the Lenovo motion controllers, your keyboard and mouse, Xbox controllers or Cortana digital assistant for new ways to work, play and explore
  • MOTION CONTROLLERS: Automatically tracked by the headset's sensors, these hand-held, lightweight vr controllers give you greater freedom to explore new worlds like never before
  • BOX INCLUDES: Lenovo Explorer Headset for Windows Mixed Reality, cable, motion controllers, battery, quick start guide and warranty

This is my first experience with virtual reality, and I couldn't be happier. Yes, I wish the driver and headset allowed for more adjustment in IPD, but I have found a setting that seems to work for me. I find that I have to find the exact orientation for the lenses to resolve properly, but once I have that the experience is comfortable. I am still getting used to the headset, and find that my eyes get tired of the visor after an hour or two, but I also feel I can go much longer without a problem. I just try to not cause too much fatigue in any one session. I am using this setup, along with a home built i7 computer with an nVidia GTX 970 to run Elite: Dangerous. I am running in VR High settings without a problem. Yes, there are still issues with drivers and with SteamVR, but there is progress being made to iron out the bugs and add functionality. Keep in mind this is still new technology, even the "established" VR headsets like Occulus and Rift have issues from time to time. WMR is a viable contender in my book for a lot less money. My son has used other VR headsets and now own another brand WMR device. He tells me this is a big improvement over the previous experiences. The head tracking is good. Yes, you can lose tracking if you move too quickly, or lay the headset down upside down as I tend to do when I walk away for a moment, but the tracking recovers quickly and hasn't failed me yet.

Extremely happy with the device once I figured out how to get it stable with SteamVR. Feels comfortable and resolution, tracking and controllers works well. The following assumes you have setup Windows Mixed Reality and calibrated for you room, installed steam, steamvr and the Windows Mixed Reality for SteamVR application. Close Windows Mixed Reality application. Start Steam and launch SteamVR. You will see the Windows Logo in the headset followed by the gray arena or SteamVR home. Then you are set for success. Then start the particular steamvr application. Other hint I saw was that if you launch the Windows Mixed Reality application first, do not complete the room verification.

If you want this, but are worried that it might not be as good as it sounds, get it. Trust me. The image quality is far better than expected. I got this as a add-on when buying a high-end laptop here on Amazon. Like most people, I was a bit skeptical that it would live up to the hype. If you are interested in VR or MR, this headset will not disappoint. I am a software developer and use Unity to build 3D environments (think FPS) as a hobby. Within minutes of getting this headset I had one of my creations up and running in the headset. So much better than I anticipated. The resolution is simply amazing. The FOV is more than needed. If you are on the fence, go for it.

The lenovo explorer Mixed Reality Headset Is an amazing value in a VR headset, If like me you are looking for the full VR experience on a budget look no further than the Explorer. This headset has all the great features of headsets like the VIVE and the rift but it only uses one cable, so there is no need to set up any base stations or really anything else. The tracking on the headset is great the only issue is when the controller moves out of line of site it won't continue tracking perfectly. The other thing is you need to buy a Bluetooth Dongle for your pc as this headset does not come with one and the controllers require Bluetooth and batteries. This headset also plays virtually any Steam VR game that is on the market I have only run into one game that did not work with this. Overall this is an amazing value for those looking to get into the VR world.

I've heard horror stories of long setup times, looking like you've taken off a diving mask after a few hours of play, and just general technical issues with things like oculus or vive. This has absolutely none of that. It's comfortable to wear for long hours even with glasses, it took less than 20 minutes to setup, and came with batteries you need for the controllers. My biggest complaint (if there had to be one) is that the controllers aren't rechargeable, but that's really splitting hairs here to find an issue. Take my review with a grain of salt however, because a big part of the ease of software use comes from having a pc powerful enough to make the setup and configuration experience enjoyable... Windows 10 makes it rediculously easy however. For the price you pay for this in comparison to other vr headsets, it's definitely without a doubt worth every penny. The visor even lifts up so you don't have to take it off completely, which is a very welcome feature that I know other visors near this price point don't offer.

Coming from a previous Gear VR with the Galaxy S8 user, this Lenovo Explorer has officially replaced my Gear VR. The main reason is that games are way more immersive thanks to the 6DOF and the two motion controllers. I would say that this is the best headset for everything VR and I will not be using my Gear VR ever again! The only reason why I would see someone using the Gear VR is due to the smaller mobile form factor and OLED screen. The Gear VR is better for porn I guess.

With these WMR devices being touted as the cheap alternative to oculus and vive, I have to say, blown out of the water. Steam is finally about fully wmr accessable (gamewise) and there are patches for most other games to spoof a vive connection (except Dying light, which forums say may not even be worth it)... If you haven't gone 3D yet, and can... You should. So many new aspects to windows, and awesomely integrated (except does anyone REALLY have a free 5ft by 7ft space in their house? :/... No, im really asking...). The Lenovo has a higher per-eye pixel rate than either oculus or vive, but screendooring may cloud that Figure. It hasnt messed with me at all, and FO4 is easily the best showcase game Ive seen so far. (skeptical of Skyrim)... Id buy these over the vive (1000 dollars), personally, they're that good.

This is not my first experience in VR. I have access to my college's VIVE setup, I've demo'ed the Rift, and I've done a lot of DIY projects trying to use Google Cardboard as a VIVE. First stop, the headset itself. Does not need external power, so as a self-contained unit it runs one Y-end cable for both HDMI and USB3, making the cable versatile and the whole setup very easy to move to different rooms or even places; the VIVE's sonic-welded three piece factory cable has nothing on this. The headband is styled similarly to PSVR, with a flip-up eyepiece and a thin sidewall, with an adjustment knob at the rear to tighten the padded strap to your crown. It works surprisingly well, and as the 3.5mm breakout jack indicates, it's thin enough to put a good pair of cans over, be it on or over-ear. The comfort is among the top notch I've experienced, more comfortable than the VIVE softstrap and in line with the Rift velcro-retention strap. Display quality is top notch, with little screen-dooring after you adjust to it. I was having eyestrain issues, and looked around the headset for an IPD knob or a focus mechanism on the lenses, and unfortunately there is nothing in the way for that; Instead, the IPD adjustment is handled entirely through software, moving the render back and forth for every notch on the software. This works surprisingly well, and I stopped having eyestrain issues after setting the IPD to 65.5, resulting in a two-hour session where I had no issue, minus having to orient myself when I was done. Headset tracking using the cameras is easily as good as VIVE or Oculus, though sometimes, because it doesn't see everything when you set up, it will become disoriented and place you at the boundary wall. As you keep using it this issue usually stops as it sees the room more. This is especially apparent in small tracking spaces where there were walls left unseen by the camera during tracking area setup. Moving on to the controllers,the comfort of them, and the extra versatility of the button design is top notch. They're not bulky touchpads with triggers and grips like the VIVE wands, and they're not retooled XBox style controls loke the Oculus. Comfort is on par with the Oculus, and the layout is a best-of-both worlds type of deal. The grip and the trigger are more remniscent of the Touch, along with the thumbstick. But all the face buttons the Touch has are dropped in favor of a touchpad nearly identical to the VIVE wand, but smaller. Probably my favorite of the controller designs, but then come the flaws inherent to the design. The inside-out tracking works amazingly for the headset itself, but I've had times where the controllers... do something strange. Either they'll stop tracking and stay in place, or they'll shift way over to another area, and I'll have to fiddle around to get them to pop back over. The shifting was solved by a battery change, but they still cut out sometimes even though they're in sight of the tracking cameras. The HMD mounted tracking system was just not made in a way that enables full 3D tracking, and the controllers will just stop tracking the moment they go around the corner or up above. This could have been solved with a more complex camera system, with one on each corner of the visor and one on each side of the back adjustment pad-bar. Because of this limitation, the VR is more of a... "5.5 DoF" than a true 6DoF. The last flaw is the battery compartment. Microsoft is a big upholder of AA batteries, and I can't fkgure it out for the life of me. All the other major headsets (Rift+Touch, Vive) use rechargeable L-Ion batteries that make the controller generally cheaper to use, even if a little less convenient to plug in and charge. I get that AA batteries are a swap-it-and-keep-going sort of thing, but those batteries aren't cheap per pack, and lose voltage as they lose charge, especially the Alkaline ones. The original pack of KTS batteries included with the set lasted me less than a day before I hadto change them, and the voltage drops from them were the cause of some of my tracking issues. I have a set of NiMH rechargeables in each controller now and they have lasted significantly longer, but there's still going to be the time they die and I have to recharge them outside of the controllers. TL;DR: during use the headset is a mostly seamless experience, with a few points decucted for controller tracking issues caused by design and sometimes battery voltage drops, and comfort is top notch without sacrificing headset compatibility, providing the most portable desktop VR experience of the lot yet not losing out on too much, even managing to pack on a few things the other headsets don't offer, such as the Splinter Cell style flip-up visor and increased resolution.

This is a great headset for the price. I initially bought the headset alone and returned it and got the bundle once I realized how much I was missing out on without the motion controllers. The motion controllers aren't easy to get a hold of by themselves either. If you do find them, they are more expensive to buy separately than just getting them with the bundle. This headset is very comfortable and looks cool and sleek. I can wear it for hours on end and it doesn't get uncomfortable. The motion controllers do their job and I haven't had tracking issues at all. Make sure you get a Bluetooth 4.0 adapter if you don't have it already because you'll need that to pair the controllers. The setup of WMR is really easy and quick. If you run into any snags a quick Google search should get you on the right path. The gaming in this headset is so cool. I"m addicted to Beat Saber and Skyrim VR. I also love Virtual Desktop because it allows me to watch Netflix or Twitch in what feels like my own personal IMAX Theatre. The IMAX theatre doesn't come with Virtual Desktop by default, but you can download it from the Workshop on Steam for that program. I think it's called HIGHMAX or something. Anyway it's very cool and my preferred way to watch movies and stuff like that. If you're interested in getting into VR, you can't go wrong with this bundle. It's great for the price and don't worry too much about the software IPD thing. What it's set at by default is good enough for the average human being, and the software IPD adjustment should be enough for people with slight variances. If your eyes are REALLY far apart or REALLY close together, you may need to look at the Samsung HMD which has hardware IPD adjustment. Anyway pick it up and you won't regret it!

Setup was a snap. I originally picked up the Dell visor which had issues with the display. Returned and got this one. Reviews mention a worse built quality but I found everything pretty sturdy and so far the experience has been great. I've been using it for 1 day only, but I'll update the review if I find any issues with QoL. I've used the Rift, Dell Visor, and HTC Vive. Besides the controllers tracking, everything is comparable or better.