• All-in-one VR: No PC. No wires. No limits. Oculus Quest is an all-in-one gaming system built for virtual reality. Now you can play almost anywhere with just a VR headset and controllers.
  • Oculus Touch Controllers: Arm yourself with the award-winning Oculus Touch controllers. Your slashes, throws and grabs appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game
  • Easy set up: The world is your arcade. Set up is easy whether you're at home or someplace new. Oculus Quest works with your environment, so you can play standing or sitting in spaces big or small.
  • Incredible VR Games: Stop watching games and step into them. Whether you're dodging spells or slashing through enemy hordes, you've never been this close to the action.
  • Guardian Helps Keep You Safe: Explore the universe without tripping over the coffee table. The Oculus Guardian system is designed to help you avoid nearby objects while you're in-game.

I was expecting a mobile VR experience with six degrees of freedom, but what Oculus delivered feels a lot more like a high-end VR experience than a mobile one. Many of the launch titles have squeezed so much out of the headset that you will find yourself completely forgetting that the entire experience is run on a Snapdragon 835 processor. The Quest truly delivers on its promises, and it has a solid lineup of launch titles that take full advantage of it.

This is an incredible piece of design and engineering and seems like a tipping point for the decades-long developmental effort to bring virtual reality to the consumer market. V.R. has come a long way from Simulacrum-3/Sensorium to the Oculus Quest. We now have a device that finally provides access to the immersive experiences of other lives, fantasies, and insights into perception. The tech is phenomenal. The Quest has two sharp OLED screens that have minimal to no noticeable halo/screen-door effect, they've solved screen fogging, surround sound (headphones optional), excellent field of view (reduced with spacer if wearing glasses), four external cameras on the headset provide spot-on tracking and a setup of the play space that is both easy and surreal. All of this tech is joined by software that delivers quality, engaging and fun experiences (50+ a week in, plus a slew of browser VR games - like moon rider - and films with the YouTube channel). The mobility of the headset allows for immersive environments, free movement, and heavy gaming that can be brought with you almost anywhere (though complete darkness or bright sunlight cause some problems with tracking). There may be detractors, most of whom are likely coming from headsets (or expectations) that are much more expensive and/or which require tethering to a high-end computer. I think this is the leading gadget of the year, if not the start of something bigger, like VR breaking through to the average consumer. The price on the Quest isn't exactly small change, but it is within reach of many more, and as a device designed for mobility, it can potentially introduce many more people to VR. Battery life is about 2-3 hours. Games are curated, hand-picked and continue to baffle me with their level of immersion. Sideloaded apps like vridge promise to allow PC VR games to stream to the headset, while official apps like Virtual PC already allows for 2D streaming of films, games with giant screens in virtual environments. There are of course things that can be improved, but I'm still astounded at what is provided. It's an excellent introduction to VR and will provide many hours, days, weeks, years of enjoyment.

The Oculus Quest is amazing. It has blown me away with its ease of use and attention to detail. This is pretty much the toy I have dreamed of since the rudimentary VR arcade games of the late 1980s. My one minor complaint is that the comfort level is merely satisfactory... I wish it was smaller and lighter, but this is a predictable concern when strapping a powerful game console to your face. SETUP: Within 10 minutes of opening the box, I was walking around inside a virtual world, adapting to my virtual hands by throwing VR paper airplanes and stacking VR blocks. Setup was incredibly quick and easy: download the phone app, put on the Quest, then use a controller to laser-draw a line around the edge of your open play area. All done. PLAY SPACE: Once you define your open play zone, you can walk around inside it safely while wearing Quest. If you approach the edge of the safe zone, the boundary becomes visible as a giant net in space, much like the walls of a Star Trek holodeck. If you reach or step through the boundary/net, there is a cool warning effect and your hand turns red. If you do not quickly return to the safe area, the VR world disappears and is replaced by a live camera view of your real environment. I can not say enough good things about this process/interface: simple, effective, seamless, robust, fun...SUPERB! Oculus recommends an open play space 6.5ft x 6.5ft, just enough to duck and dodge and hide behind cover. With a larger space, you will see the border/net less often. 10x10ft is plenty; I have never wanted to dive on the ground or anything. COMFORT: Quest is my first VR headset. The comfort level is about what I expected: it feels a little awkward, but not too bad, somewhat like a motorcycle helmet. The foam is soft, thick, and comfortable on my face. Adjustable straps on the sides and top (three total) are well-made and easy to adjust to suit my preferred snugness. Still, I am well aware that I have a computer hanging on my face. After about 60 minutes, I started to feel pressure soreness. Perhaps I have the straps too tight, but when I loosen them I fear that the headset may become unstable (shift on my head) if I jump around too much. There is definitely a trade-off here between facial comfort and tightness/stability. I wear prescription glasses. Quest includes a "spacer" you can place under the foam to create more space for glasses, and this worked well. My glasses did not interfere with anything. I never noticed any heat from the system, and my face never felt overheated, stuffy, or sweaty. GRAPHICS: The graphics look good, but not jaw-dropping. It feels like a 720p HDTV... plenty of resolution to create impressive visuals and details, especially with cartoony-style environments, but not enough pixels to make you forget you are looking at a video screen. Most importantly, motion was always smooth. I never noticed any stutter or framerate issues. Even fast-moving objects look great, with no ghosting or stuttering. CONCLUSION: Although the visual resolution feels a few years old, the frame rates are smooth, the system stays cool to the touch, and there are no wires to limit your motion. Super easy to use, perfect for travel and sharing. I am completely satisfied. Buy it.

For two years I was using Rift combined with Intel Nuc Skull Canyon, eGPU with GTX 1080, this was only dedicated for VR and a lot of money for anyone wanted to do this at home, now we finally got wire free experience with Quest. Since there are ton of reviews of Quest already, I will only highlight things that were not obvious or found to be an issue when I started using: - Setup No trouble to get things running quick and overall has been very smooth experience. You do need smartphone with Oculus app installed and have to initiate setup up from there. - Guardian Very intrusive and not able to turn it off completely. Stationary option is awful at the moment with the boundary grid constantly showing up even when you are in the same spot. There is an option apparently through developer menu, but I haven't found way to disable it yet. Also if you want to be able to give the VR to another person with stationary mode, they have to be in the same spot or needs to be re-calibrated every time - Fit/Comfort I bought this to not only play games, but also thinking I would be able to watch movies. Unfortunately, I did not find this too comfortable laying on my back with a heavy object on my face for prolonged time. Also there is some light bleed around the noise area and I need to figure out a way to block this out - Battery life Getting more then 2 hours, but the ability to plug in external battery pack and put it in the back of your pocket also works great so I don't have concern with short battery life - Fan noise You will hear fan kicking on/off in silent surroundings, not a huge deal, but be aware of that. - Speakers They are not as good as Rift, but they do the job just fine, although I plan to use external ear buds. I had some crackling noise in the right speaker which was resolve by rebooting the device. Apparently I am not the only one. - Resolution / Screen Door Effect (SDE) This is was the main thing that I was concerned about. The good news that it is improved over original Rift, but it's still not good enough for a movie experience. I've tried watching Netflix VR and I was constantly looking at SDE. It's probably would be ok to watch movies if you don't have anything else around, but I wouldn't rely on this as a primary movie watching device anytime soon - Apps Very few free experiences unfortunately. I have tried Beat Saber first and I am glad to see the experience is pretty much as the same as on the Rift. There is a lack of Google Earth though which was my favorite demo app, hoping this will get added at some point. Also apps are more expensive which is a bummer, I will be waiting for deals before I would buy any. - CrossBuy Having purchased a lot of apps in Rift I am bummed also by limited options with crossbuy. To add insult to an injury they also raised the prices on the popular titles. I'd like to see perhaps not a free option, but a discount for those who purchased on original Rift platform. Specifically Beat Saber and SuperHot. - Glitches I have seen ton of a glitches in the apps, like screen tearing, closing apps or even oculus home, as well as speaker crackling noise, so I won't knock down as these will be improved eventually. Conclusion: Alright, it's obvious there are some glitches at launch, lack of apps and pricing that they have to work on, but I see this as a glimpse of the future for wireless VR and I'd like to support this technology which will get better with time.

I've played this thing for probably about 4 hours total now and I can't believe how great it is given the price. Sure, you could buy a high-end PC for a ridiculous amount of money, then a headset, then you have to be tethered to the thing by a cable, etc. all for somewhat better graphics. I have played a handful of games (Beat Saber, Super Hot, Job Simulator, Vader Immortal) and honestly the graphics look amazing. At this point even if someone gave me a PC VR setup, I'm not sure I'd consider it worth the trade to have to deal with cables, complexity, etc. I previously had an Oculus GO, which was fun, but would leave me slightly nauseated after a while due to the lack of room-scale tracking. This fixes that with the room tracking (6DOF). The graphics are also noticeably better than the GO. I've heard complaints about the sound, but I think it sounds great. I honestly think anyone complaining about this device is being very nit-picky and would probably also complain about a cure for cancer. What Oculus has accomplished here is nothing short of amazing. This is what I've always wanted VR to be and it's finally happened. The game selection is top-notch. Every game I've played so far has been amazing. I think they made the right choice by being more picky about what is allowed in the store this time around. I feel like I could buy any of the available games and have confidence that I will enjoy it. Also, lest anyone think I just haven't tried PC VR, I have. I've tried the Rift on a very high-end PC multiple times. It was cool, but the cables were annoying. With this thing, being able to just walk around the room freely changes the entire experience. If you're on the fence, I strongly encourage you to just buy it. You can always return it, but I highly doubt you will. This has been one of my best tech purchases of the last 5 years. 5 stars isn't nearly enough.

I'm very impressed, the last vr I used was the dk2 so jumping to this has been an amazing experience. I'm so glad I purchased this and will be looking at getting a 2nd one for my wife. Lol. Being able to see your hands ingame has been wonderful, the tracking is spot on, the guardian system is so so good. I love playing beat saber and rec room/vr chat. The only complaint I have right now is the left springy side to headband doesn't work at all. Probably a manufacturer defect. It still works just by tightening the strap but definitely an annoyance. Tempted to try and exchange it but I really don't want to be without this for that long. If you've never tried VR. 400$/500$ is nothing for this type of experiences. Take the plunge. It's fantastic. Edit: went to Best buy and got a second one for the wife. She absolutely loves it

Pros: The guardian system is cool and I DID NOT GET ANY MOTION SICKNESS with the 6 degrees of freedom (6DOF) that comes with this front-facing cameras guardian system. However, it's probably related to programs that took advantage of the 6DOF. Vadar Immortal would best summarize as YOU FEEL LIKE YOU ARE THERE! It's only episode 1 but it's just incredible!. All the games I tried were interesting and fun. It's much bigger then what you see in the pictures. The pictures just show the frontal view. You feel the presence and the movie theater screen looks like iMax. Network videos and pictures ran well. 3D videos also work. Some of the games involve significant physical effort. Cons: The headset is front heavy. You really feel the weight when watching videos but not so much when playing games. Facebook/Oculus should consider making an improved version of "Oculus Quest Standard Facial Interface" as an aftermarket optional accessory to help dissipate the weight of the headset especially at the areas underneath the eyes. That'll drastically improve the user experience. Screen door effect is noticeable during video watching. Video quality is not that sharp especially in slow gaming environments when you start focusing on the details. Summary: Incredible technology with tremendous fun factor! The feeling of presence and lack of motion sickness with programs that take advantage of the 6DOF are amazing!

Most convenient autonomous VR headset ever. Put on our head and 3 seconds later you are in another dimension. No more cable to remind you to the reality when you are really immersed.

Received my Oculus "Quest" this morning. I bought the Oculus "Go" when it first came out, and it was a good product. But the Oculus "Quest" is a MUCH better VR headset. The controllers make all the difference in the world. Tons of fun, and I highly recommend it to everyone. A VR headset like the Quest is also the BEST WAY EVER to watch 3D movies! I've now watched two 3D movies on the Quest and was blown away. Especially for people who wear glasses, because trying to wear 3D glasses in a movie theater over existing prescription glasses is a cumbersome nightmare. Since the Quest basically becomes the 3D glasses and it fits perfectly over prescription glasses it finally makes 3D movie viewing a true joy. I use the "Skybox" VR player on the Quest for 3D movie viewing and it works perfectly.

I don't normally review things and I have never had a vr device before. Do yourself a favor and buy this. Its amazing! Just so incredibly amazing. The experience of being in vr and freedom to move in the virtual world like real life is out of this world. Give it a go and you won't regret it!