• Cinematic, Immersive Combat Jedi: Fallen Order delivers the fantasy of becoming a Jedi through its innovative lightsaber combat system striking, parrying, dodging partnered with a suite of powerful Force abilities you’ll need to leverage to overcome obstacles that stand in your way
  • A New Jedi Story Begins : As a former Padawan on the run from the Empire, you must complete your training before Imperial Inquisitors discover your plan to revive the Jedi Order
  • The Galaxy Awaits : Ancient forests, windswept rock faces, and haunted jungles are all unique biomes you’ll explore in Jedi: Fallen Order, with the freedom to decide when and where you go next

The game is surprisingly good and while I had optimism as a fan of Respawns Titanfall series combined with the underrated great single player campaign they delivered in Titanfall 2, EA has unfortunately been EA while on a bad run lately. There have also been issues with both Battlefront games so while the gameplay looked interesting in footage that was shown I feared a bait and switch. Luckily this is not the case as you feel like a powerful Jedi who escaped Order 66 and without spoiling too much of the plot seek redemption from your own guilt. The graphics are beautiful (although some NPC characters clearly have less detail) and with this being the last big name multiplayer title release for the year it ends 2019 on a high note. The game is so much fun because it truly has the best light saber feel I have felt in any Star Wars game so far. I do wish there were some more force powers but honestly not too many makes the most sense within the context of the story and they are used well. The combat is great too and feels very satisfying especially when you execute some instant kill animations. A possibly helpful recommendation that helped me is take out the ranged attackers first before focusing on others. The story is pretty good so far and the characters like your mentor Cere Junda and new droid BD-1 are well done. Without spoiling things there are also some cameos of Star Wars characters we know and references to other legendary Star Wars events. It feels like Respawn did a great job of taking elements of other great video game series and incorporating them into the game with their own spin. There is definitely a Souls feel to the combat with an importance placed on timing and blocking. I also love the instant kill reward if you time things correctly with an enemy. In no way would I say this game is as difficult as a Souls game but it has a challenge that can ramp up considerably (however after each “death” the game does not get even more difficult). The enemies do all regenerate on a level if you decide to heal yourself though. There is of course a skill tree as well to develop Cal over time. There are also clear elements of Metroid Prime when you move around the map and an Uncharted/Tomb Raider style adventure feel as you traverse certain areas. You will also definitely revisit previously unreachable areas on planets but it’s fun to go back to areas in planets with more power/skill and the shortcuts you unlock allow for a different path. The game feels very rewarding when you play through and pretty smooth with limited pop ins. I hope we see more games in this series and that this is a sign of where EA’s future single players games will go. A quality experience not bogged down with microtransactions. I love this game and recommend it highly for any Star Wars or Adventure game fans or for any people who want a more forgiving Souls experience. It is actually hard to put down and I look forward to playing through it again on the highest difficulty.

Fantastic and we'll thought out game. This is a single player game and has no on line play. Kudos to EA from keeping microtransactions out of the game. Game is reminiscent of Force unleashed but with a way cooler storyline.

I have to give credit where credit is due. Respawn and EA, did a great job with this game. The parry system really adds a level of depth and precision, that makes you feel like you are earning your wins during battles. Instead, of feeling as though you are just button mashing your way to victory. The game sort of tries to give that dark souls combat style and combat mechanics, but with better than average Star Wars story added to it. I definitely would recommend getting this game for anyone on the fence about it. However, if you really want to experience it, you should play the game on one of the harder difficulty settings. So prepare to die a bit until you get used to all the controls and get some upgrades.

Yeah, I know serious Starwars fans will disagree with the title, and so many people liked KOTOR (Knights of the Old republic), but I didn't care so much for it. So this is my favorite Starwars game. It is like a somewhat easier Dark Souls; same fire pit like system, die often in two or three hits, you die sometimes just because the games controls are don't do exactly what you want (it's unforgiving), and the controls are tweaked so you have to be extra on-point, and I like all of that. I wish the bulk of the things you pickup weren't just cosmetic (and, being purposefully vague so as not to ruin anything), you can't really see much differences in most of them. But u rarely feel the urge to keep coming back to a game as I have with this one. I can only play the game for an hour at a tone because it can be a little stressful, in a good way.

It feels like it's been [ stares into the far distance ] many, many years since we've been graced with a truly well thought out, evocative, fun, single-player Star Wars game. Maybe the last one was The Force Unleashed, but even then ... I just kind of found that game not in the spirit of Star Wars and too much like a generic slash 'em up action game. Anyway, Fallen Order isn't in that style. As a game, it's not easily categorized. I've heard people compare this to Sekiro, but I haven't played that one yet. Basically, you play as a Jedi fleeing THE LAW (the law here meaning Palpatine's Inquisitors). The idea of the game play is simple, but ramps up throughout the whole game and continues to be challenging from beginning to end. There are no guns to use, but you do get some upgrades to your light saber over time, and a relatively simple skills tree that adds some new combat abilities, some of which are a must-have. But don't fret too much about what to pick; as long as you invest time in looking for MOST of (like 75%) of the random collectibles, and you spend some time killing everyone in your way, even when you pass through a previously cleared area that respawned the baddies, you should be able to grab nearly all, if not all, of the options. The game itself is solidly in the middle between a through-and-through linear story, and offering the player some choices. By that I mean you can decide fairly early on how fast you want to blast through the campaign; you can choose to bounce back and forth between 4 worlds and grab some XP, collectibles, and discover a few other things independently of your primary objective. But doing this really doesn't impact the story, or who shows up and when, or who you fight or don't fight, anything like that. So it's closer to an illusion of choice than anything like Mass Effect levels of variability. Still, it's a nice design decision. Combat for this game seems to make people love the game as a whole, or hate it. Personally, I loved it. I found it to be solidly in the range of "challenging to the point I was cursing repeatedly at being absolutely squashed for the 12th time, but satisfying in that there were clearly ways to defeat the enemies that didn't rely entirely upon luck". Truly, combat in this game requires patience, intellect (IE, studying your opponent's attack patterns, their style of combat, little things like that), excellent timing, and using the full range of your character's combat abilities. There are four levels of difficulty, each of which clearly advertise what they change, and I played at the 2nd hardest level. It was a challenge, but a fun one. At no point in this game can you just go super-hero and run through a group of bad guys, laying waste to everything, and coming out the other side with barely a scratch. Even groups of lowly, basic Stormtroopers can kill you, because blocking blaster shots is not automatic, and blocking each shot uses up a "stamina" meter (although you can improve various attributes to blocking as part of your character's skill tree). Additionally, ranged weapon enemies frequently fire in staggered order; IE, you can't just wait for them to shoot all at once, block a wave of shots, and then rush in. And as you get further through the story, the range of enemies you'll face, not all of them being Imperial, will get more challenging, each having different types of attack patterns, speed, and vulnerabilities (so once again, forget about just rushing and chaining an endless series of hack-and-slash attacks; not happening). I think the enemy type that I hated most was a surprise cameo by the interrogation droid from Rogue One, which basically just rushes in, does an unblockable power attack, then body slams you, sapping nearly half your health each time, and like 90% of the time I'd always over-extend my own attack and forget about this droid's insane abilities. Finally, story in this game is pretty good. It's an original idea, with a surprising lead villain, and lots of cameos, homages, and call-outs to fans of all things Star Wars. Two of the planets you visit are unique to this game, but you also see Dathomir and Kashyyyk, and also ... a planet that may or may not be the one used to create Starkiller base in Episode VIII. In any case, no real big surprises or twists, and sometimes things are a little hard to follow given the ability to meander around on various planets at your own leisure before bothering with the primary objective. I found the cast of characters to be wonderfully diverse and not at all like the typical people found in Star Wars stories. The protagonist, Cal Kestis, is refreshingly young but capable, driven, and morally set in his ways. The events that drive the story are a little forced and murky, but getting to play at Star Wars: Tomb Raider Edition is pretty fun. And the ending is a little weird with a completely unnecessary and artificial cameo. But I found the very last scene of the game to be satisfying, and hopefully the beginning of a sequel (don't worry, the game doesn't end on a cliffhanger; the story as presented has a clear beginning, middle and end).

It's basically like a hybrid between KOTOR and Tomb Raider. I had hoped it would have more RPG elements, but there's still a nice, slow trickle of fun new abilities you get over time and you have some choice in what to focus on. But it's a damn near perfect adventure game. The story is fantastic and engaging right from the start. One of the best beginnings I've seen since GTA V. It's not a game you have to play for five hours before it gets going, in other words. And the characters are all interesting, poignant and fully fleshed out. They all fit well into the story and all the loose ends get ties up while doing a great job of keeping it in line with canon Star Wars. Like if you just get this and put it on story mode it's still fun even though combat doesn't present a serious challenge at that level purely because the story is good enough to be a Star Wars movie. Plus the combat mechanics themselves are just fun as heck even if only the bosses have a real chance of killing you. They remind me a little bit of Shadow of Mordor in how satisfying they are though without all the combo stuff. And if you prefer an actual challenge there are harder skill levels that make the game very difficult and even a lowly storm trooper presents a real threat. I also like the variation in the stuff you do. It never feels repetitive. You'll fly on top of a giant bat, swim through caves, swing around gigantic trees on Keshyyyk, solve puzzle temples that all work a different way, travel to a variety of spectacularly beautiful worlds and learn all sorts of techniques and combos with both single and double bladed lightsaber. You can throw throw enemies off cliffs with the force, toss them around like rag dolls, hurl your lightsaber and parry with beautiful marital arts type moves. Just such a good game. Say what you will about EA, but this is the sort of game I think can only be made by a large company with many people working together. It's done a lot to rehab their image in my mind. I'll put up with a lot of bs if they can just put out something of this caliber from time to time. One last thing I'd mention is this game has enhanced graphics for the Xbox pro. I have an old Xbox and you can tell the game dumbed down the graphics for my old system. They're still beautiful, but I think to fully appreciate the immersiveness of the game you would want a more powerful system. There were also times you can tell the game is just a little too much for the old system. Like sometimes when you enter new rooms the graphics don't render for a couple seconds. It also freezes up for a couple seconds sometimes when you use the holotable in the ship. It wasn't a big deal since it always recovered from freezes pretty quickly and it didn't affect the fun of the game, but I could see it annoying some people. But if you really care about graphics you'll probably have a better system than an 8 year old xbox.

This has to be the best Star Wars game in a decade, and perhaps one of the best of all time. Open-ish world let's you find your own way through a linear story (you can't change the ending but you can take the path at your own speed). The combat can be difficult at times depending on the level you set it at, but it rarely feels unfair. Customizing your lightsaber is a blast, but be warned that you don't get to change your color beyond the basics until late in the story, which is a bummer. Load times after deaths were the most frustrating part, but despite the long waits, it never killed my enthusiasm for the game. Graphics were usually beautiful, sometimes a little poor. Overall a great story, fun combat, a great sense of exploration, interesting characters and set pieces, and an easy to obtain 100%. You can't go wrong with this game if you like Star Wars, or well-made combat games in general.

Best Star Wars game since Knights of the Old Republic. Respawn is amazing, finally, EA got it right! Now if EA can figure out how to do a BattleFront game.

This game is an excellent addition to the Star Wars collection. I really enjoy single player games so this one was a no brainer. I have played this game for over 10 hours and still have been enjoying every moment through the challenging puzzles and discovery on the different planets in the galaxy. The lightsaber combinations and battles are really enjoyable as well. I would recommend this game to anyone who is considering it. I was hesitant picking this game up based on the track record EA has had with previous Star Wars game releases. I am glad I didn't pass on it.

This is a the best star wars game in some years. Having played all of ea's recent star wars installments. The combat similar to souls games and is very similar to sekiro, as it incorporates both parry and dodge rolling mechanics. The mechanics are nice once you get a hang of it and the game will challenge you. The story is good in my opinion. I have always liked the lore in star wars so it's enjoyable to get some a coherent and well written story. I would tell any star wars fan to play this game despite their opinion on Disney's direction with the franchise. The length of the game is quite long also for being a single player game. It's very metroidvania in it's design, with some similarities to uncharted and tomb raider at times in design. I would recommend this. It really is a good game.